![]() ![]() It is available to the assault class, oddly enough, and holds 20+1 rounds in its magazine the extended magazine option replaces this with a 40-round magazine like that of the Trench Carbine. It appears to be a C96 Carbine combined with the select-fire capabilities and detachable magazines of the M712 Schnellfeuer, in a bid to resemble the Trench Carbine it goes by the in-game name of "C96 M1932", a combination of the names of the original C96 and the unofficial collector name for the M712 (since it entered production in 1932). Melee bashing with the MP-40 Mauser C96 Carbine/M712 Schnellfeuer/M1917 Trench Carbine hybridĪ hybrid of the Mauser C96 Carbine, Mauser M712 Schnellfeuer, and M1917 Trench Carbine was introduced on September 29. The Walther P38 is available to all classes except the sniper and the officer. Weapons of the Wehrmacht Handguns Walther P38 3.2.2.2 M1903A4 Springfield with Unertl 8x scope. ![]() 3.2.1.2 M1 Garand with M7 Grenade Launcher.1.6.4.1 Model 24 with Fragmentation Sleeve.1.3.2 Mauser C96 Carbine/M712 Schnellfeuer/M1917 Trench Carbine hybrid.1.2.1.3 Karabiner 98k with 30mm Schiessbecher grenade launcher.The following weapons appear in the video game Day of Infamy: The game spawned a WW1 mod, called Screaming Steel: 1914-1918. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. To keep this in lieu with realism, maps will only allow for units that have served there. As of the game's full release, it also includes custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. Each team has different equipment that promotes different playstyles. This is done by supply points which players need to spend in order to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.Īllied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Karabiner 98k) and binoculars or choose to ignore it. Snipers, who can hold their breath longer.Machine gunners, who have increased suppression resistance.Flamethrowers, who can equip flamethrowers for area denial.Engineers, who have increased weight capacity.Supports, who can carry more ammunition.Assaults, who have faster movement speed.Riflemen, who have a sway reduction bonus.Radiomen, who can capture points faster with their radio.Officers, who can call in radio support.Teams are split into various classes, namely: ![]() However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. ![]() The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Day of Infamy is the standalone version of the Insurgency mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat. ![]()
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